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The game itself is bug-free in my eyes, however, it does require a good CPU, my 2600k, with no texture or resolution changes, does stutter alot. Switching the video backend to OpenGL didn't fix the stripes around the top and left sides of the screen. Changing to DSP LLE fixes this, however the audio begins stuttering, and the framerate takes a big hit. Plays great, between 40-60FPS depending on how much is going on (3x native resolution). Cutscenes and their audio are sometimes not in sync, but other than that, runs at 100%. The game itself is playable at about 15-20FPS, and the cutscenes aren't TOO bad, but the sound on them plays faster than the cutscene itself, causing half of the cutscene to be silent. The menu lags and the sound is choppy, so listening to music via the options menu is a pain. The introduction CGI cutscene plays perfect with a small amount of stutter on the sound.
#Shadow the hedgehog gamecube iso download series
Mobile Intel 4 Series Express Chipset Family 2P graphics are fine but it runs at 5FPS. Plays perfectly fine, but is really slow. Notably, the textures on the characters randomly get colored a mixture of their usual colors for a few moments during the levels (Sonic gets purple, Shadow gets brown etc.) The introductions in 2 Player mode somethimes get glitchy.
#Shadow the hedgehog gamecube iso download full
Cutscenes run at full speed in sync with the audio. Plays fine, but the gameplay is slow (36-40FPS - 60-70% speed at 1x internal resolution). Sound stutters during cutscenes with Dsound backend, no stuttering with Xaudio, however sometimes the audio is a little bit too fast, which leaves some parts of cutscenes without sound. Plays at full speed at 2x internal resolution. This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. This can be avoided by enabling the Vertex Rounding Hack in 5.0-3251 or newer, applied by default in 5.0-7714.Ĭompatibility can be assumed to align with the indicated revisions. Much like Sonic Heroes, non-native internal resolutions or anti-aliasing will cause white stripes to appear on the top left of the screen. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes. The following Gecko codes work as a replacement, causing fewer issues. The built-in Widescreen Hack causes clipping issues.
#Shadow the hedgehog gamecube iso download code
For the NA version of the game, you can instead use the below alternate code that sets a minimum number of 20 for the Rings, rather than forcing the number to 999:

To solve the problem, simply disable the code. With the Infinite Rings code enabled, one begins the level with 999 Rings, causing the level to automatically complete and loop. The Action Replay code for Infinite Rings for Player 1 prevent completing the "Circus Park" "Hero Mission", which requires the player to collect 400 rings to complete. Enhancements Infinite Rings AR Codes Causes Loop
